| Module Review: D1 - Crown of the Kobold King |
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| Written by dDemonicAngels | ||||||||||||||||||||||||||||||
| Wednesday, 05 December 2007 | ||||||||||||||||||||||||||||||
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Module Review: D1 - Crown of the Kobold King King Merlokrep has seen nothing but bad luck since assuming leadership of his rag tag band of kobolds. But an ancient prophecy seems to offer a solution to his problems. Unfortunately it involves sacrificing some human children. And the nearest town is Falcon's Hollow. This low-level module for four 2nd-level characters is Paizo's second entry in its GameMastery line and the follow-up to D0 - Falcon's Last Hope. Continuing in the same glossy format with fantastic art, this module delivers with another highly polished presentation of D&D goodness.
Overview When the kobold king kidnaps 5 human children, the PCs are hired to rescue them. By following clues that take them to a burned orphanage and through the Darkmoon Vale forest, the party finds themselves at the ruins of a dwarven monastery, and the lair of the kobold tribe. Organization/Layout (10 out of 10) Writing (7/10) Maps (8/10) Innovations (7/10) The first is a clan of evil dwarves. I guess in my mind, dwarves are these helpful mountain dwelling folk with a their own unique type of problems. The dwarves in this module are evil, but in a natural way as an extension of their virtues. Very interesting idea and something I can use with any race in my campaign. There is also an interesting cursed item that makes me look twice at cursed items. Isn’t it possible that some people wouldn’t consider the item cursed at all? Again, it gave me pause to think and I like that. Art quality (7/10) Editing (7/10) For example, the story is set again in Falcon's Hope and it seems to have gotten grittier and more dangerous than the first module. The town is now a haven for lunatics and people escaping normal life. And the forest just outside of town has become more dangerous forbidding. But then part of the backstory has a family going on a picnic where of course they are attacked by a werewolf. And you have the orphanage 8-miles out of town, in order to get away from the lunatic fringe, and in the shadow of the forest. Then there are the 5 youngsters who travel by themselves out to the orphanage to see the haunted building. Like they couldn’t find any danger closer to home? Most likely these kids would be so full of bogeyman stories that they wouldn’t step outside their door. So they decide to camp overnight and something happens. Another example is the Adventure Background on the first page. It is a difficult read because there are so few paragraphs. A couple of extra paragraph breaks are needed or graphic to break it. This is the only page where this is evident but it stands out sharply. Overall Rating (6/10) I have to compare these Paizo modules to the Goodman Games dungeon crawl modules. Now I'm not putting down Goodman Games because I happen to have a good number of their modules because they are easy to adapt and add my own spin. These Paizo modules are very similar but done in a very slick presentation and with a lot more background. But knowing that, I'll pick and chose my Paizo modules depending on my needs like I do with the Goodman Games modules. dDemonicAngels is the online identity of Bil White, a freelance writer from Montreal. Despite the reviews, Bil really likes Paizo and has been a long time Dragon and Dungeon magazines fan. D2 has to be better...
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