| Module Review: D0 - Hollow's Last Hope |
| Written by dDemonicAngels | |||||||||||||||||||||||||||||
| Tuesday, 16 October 2007 | |||||||||||||||||||||||||||||
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Module Review: D0 - Hollow's Last Hope My Rating: 5/10 - Read the full article to find out why. The folks of Falcon's Hollow live in an isolated village on the outskirts of the Darkmoon Vale forest. And something is making them deathly ill. The heroes are hired to find a cure for the disease. Can they find the cure in time to save the town? This introductory module for four 1st-level characters is Paizo's first entry on its GameMastery line. This sleek, glossy adventure hopes to start off a successful monthly series of modules that will attract a faithful following. Paizo has even set up a monthly subscription plan to make purchasing them even easier. If the automatic plan isn't for you, then modules can be bought individually.
Overview The adventure starts in town where the PCs are hired to find a cure for a disease that is killing people. Following a treasure-hunt type scenario that requires them to find specific ingredients in very specific locations, the heroes must face random and not-so-random in the forest until the final encounter in the ruins of a dwarven monastery. There isn't really a big baddie in the adventure, although the final battle involves a talking worg. The monastery is also the main location for the second module when the party is forced to explore the lower levels. Organization/Layout (10 out of 10) Monster stats are minimal but I prefer it that way. What I find nicely done is the 'Before Combat', 'During Combat' and 'Morale' comments added to each encounter that helps you play the monster better. Writing (7/10) Maps (8/10) Innovations (4/10) Rogues Gallery (4/10) Art quality (8/10) There is a superb shot of a wizard reacting to three darkmantles. The view is from to the side and slightly lower than her so it gives and excellent sense of the threat the darkmantles poses as they descend on her. I am truly impressed at Joe Ng for being able to pump up the threat of these low level creatures. Editing (6/10) It says speifically that a "plague has come to Falcon's Hollow and the town's leaders can't be bothered to stop." What town's leaders would ignore a plague? It's just inconsistent with other parts of the text where you find the source of the disease and know that a maximum of 40 people will die. The town flavor text (with the only typo) says that "Theirs is a life of hardships, broken only occasionally by a handful of festival and the infrequent merchant caravan." Yet later in the description we find that "merchant caravans regularly travel here from any number of points abroad." There a couple of contradictory points like this that are easily fixed but should never have been there to begin with. Overall Rating (5/10) And I could forgive all thif is it were really just a setup for D1 - Crown of the Kobold King. But in fact this module is completely separate. Glancing ahead at D1, I can see that nothing is carried over except the name of the town. The monastery is there also but only the lower levels are mentioned. The top floo doesn't even exist. This module is never even referenced. I would assume that the town of Falcon's Hollow is what they are trying to set up, but little information is given about the town except a vague outline of uncaring leaders and dangerous surroundings. Only one NPC is introduced and (peeking ahead) she is not referred to in the second module. So since there is no tangible connection between the two modules, I have to look at this adventure by itself. Falcon's Last Hope is functionally and visually very good but the story is completely average and for the price just is not worth it. dDemonicAngels is the online identity of Bil White, a freelance writer from Montreal. Despite this disappointing first look at the GameMastery module line, Bil has high hopes for the subsequent adventures.
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